Demo available
IN THE SPOTLIGHT · Mystery · Visual novel
Lost Light.
One computer. A sister’s secrets. Follow the clues and uncover the truth.
Independent minds. Playful worlds.
We’re Pykatone, a small independent game studio
bringing curious ideas to life, one game at a time.
Big ideas. Small team. Plenty to play.
01 / SELECTED WORLDS
A mystery to unravel. A match to remember.
Find a little something that’s your kind of play.
Demo available
IN THE SPOTLIGHT · Mystery · Visual novel
One computer. A sister’s secrets. Follow the clues and uncover the truth.
Available now
Multiplayer · FPS
ONLINE MULTIPLAYER
Find your squad. Pick your playstyle. Step into fast-paced multiplayer battles.
Beta available
Action · Online FPS
Bring your friends. Take your shot. Jump into a competitive online FPS.
Available now
Trivia · Quiz
A little friendly competition. A lot to discover. Put your knowledge to the test.
Imagined worlds, real games. Promotional illustrations above; original game images on each game page.
Every studio starts somewhere. Explore the personal projects and game jam experiments by ichuusy that are part of our story.
The complete itch.io collection
A delivery game created in 48 hours for ÜNOG Ankara Game Jam.

A small puzzle experiment, ready to play in your browser.

A rhythm and high-score experiment built with Python and Pygame.

A simple hardware-themed clicker from our first generation of experiments.

A goat-themed simulation made for Goat Game Jam.

A Doom-inspired shooter built in just four hours.

Read the clues. Unlock the computers. Find a way out.

Collect the right stars and reach the portal before time runs out.

A small driving experiment from the first days of learning Unity.

A paradox-themed pixel adventure made with Pygame.

A playful look back at the Windows 98 desktop.
SMALL TEAMBIG02 / THE STUDIO
We’re a small team of developers and artists who love turning “what if?” into something you can play.
Based in Tekirdağ, Türkiye, Pykatone explores different ways to play: online competition, stories told through a computer screen, and quick challenges on your phone. Each project is a chance to try something new.
Our roots are in personal projects and game jams. That spirit stays with us: make something, put it in players’ hands, listen, and keep getting better.
03 / THE PEOPLE BEHIND THE PLAY
Different perspectives, shared curiosity.
Meet the people making it all happen.
@ichuusyFounder / Lead Developer
/ 01Turning ideas into playable systems. Berke works on gameplay, online multiplayer, and the technical foundations of our games.
A Computer Engineering student at Ardahan University, Berke develops 2D and 3D games with Unity and C#. His work spans multiplayer FPS projects, mobile games, puzzles, and game jams, with a focus on performance, player experience, and practical experimentation. His earlier projects explore Python and Pygame.
@nnofeaarr_w1Illustrator
/ 02Giving ideas character. Irmak contributes to the studio’s creative direction through illustration, characters, and visual concepts.
Alongside her creative work with Pykatone, Irmak studies Economics at Ardahan University and founded CapitalMind, a student initiative connecting economics, finance, technology, and entrepreneurship. Her wider work explores research, project development, team coordination, and peer learning.
@chadguzelbocekArtist / 3D Modeler
/ 03Shaping the places we play in. Utku brings concepts into three dimensions through modeling, environments, and visual production.
Utku’s role at Pykatone focuses on the visual building blocks of our worlds: developing 3D assets, shaping environments, and translating ideas into tangible spaces. He brings an artist’s perspective to the team’s collaborative development process.
No matches. Try another name, role or skill.
Good games start with people.
And a little shared curiosity.
04 / FROM INSIDE THE STUDIO
STUDIO NOTES / SEPTEMBER 2026
We’re bringing together volunteer artists, narrative designers, and sound creators for a new visual novel.
Read the announcement
GAME JAM / CARGO CITY
A delivery game made for ÜNOG Ankara Game Jam. A small snapshot of how our ideas get started.
Explore the experiment05 / THE START OF SOMETHING
Have a question, an idea, or a story to share?
We’d love to hear from you.
Studio facts, our logo, and original game screenshots, all in one place.
Explore the press kit